The poor launch.
WAR Online's launch in North America, by all accounts, went OK. In Europe? Well..... EA Mythic decided to appoint GOA as their provider, despite strong customer opposition and a track record of this company being disappointing in it's service delivery for DAoC...
Needless to say, for the people who paid extra money for the "pre-launch" access, and who couldn't recieve it and those who just couldn't play at all for a few weeks in Europe... Less than impressive.
The polish stopping early.
Tortage. Never have I seen a better entry into a game. Tortage is great. From level 1 to 20 in Conan is probably some of the best MMO content I've seen prior to WotLK.
The point being, as soon as you level Tortage at level 21, that polish stops. The rest of the game (at the time I played it at launch) being some of the WORST MMO content I've ever experienced.
Repetitive, dull, mechanical, pointless.
City of Heroes has a great Character creation system. Ace. And indeed, this is the best part of the game. The worst part of the game? The entire rest of it.
Empty meaningless grind quests that have no point, story or indeed, interest. Some of the early WoW content is awful, but at least it changes. Going into warehouse configuration 3 for the 5th time and beating on repetitive blanks of opponents in a meaningless fashion kills the game fun and enjoyment.
The best PvE content being undo-able when you get to it.
Public quests! Great idea. Fantastic in fact. At launch..... getting 20 people together post launch to do some of those interesting 3 stage public quests? Fail.
A pity, as the content itself was great, you just never got to do it.
World of Warcraft – All of it! – On Sale Now
1 hour ago