Specific aspects of the investigation will include: the emergence of friendship and co-operative dynamics (the incorporation of players into groups such as game ‘guilds’, for example) and the related aspects of trust and co-ordination; the emergence of internal etiquettes (i.e. ‘chatiquete’ and rules of online communication (Merchant, 2001; Bordia, 1996) and the sanctioning of saboteurs and the violation of ‘norms’ (Smith, 2006); analysis of conversational dynamics characterized by a lack of embodied non-verbal language cues (Manninen & Kujanpaa, 2002) - that is, an analysis of how these dynamics amount to social phenomena emerging in virtual realities (Curtis,1992; Jones, 1995).
That said, University of West Scotland? Well, it may be just me and the sheep, but since I'd only (in this insane world of doing my PhD again) be mainly studying computer games again, I'm sure just a strong broadband connection would see you through those 3-4 years of your life.
